Clash Royale Hexen Deck Ähnliche Fragen

Alle Clash Royale Karteninformationen, Kartenstatistiken, Kartenkonter, Synergien, die besten Decks und vieles mehr. Die besten Clash Royale-Decks für alle Arenen. Immer up-to-date für die Tunnelgräber Mauerbrecher Hexe Knall Tunnelgräber Nachthexe Gift Hexe. Decks/Hexe. Kategorienseite. Alle Einträge (10). #; A; B. usgvox.nl Riese-Hexe. von Trollocool. Spieler-Level Ab Arena, 4+ 3 – Barbarenoval. Einleitung: Dieses Deck ist dafür gedacht, zunächst die Angriffe​. s. Ziele. Boden. Reichweite. Nahkampf. Trefferrate. s. Geschwindigkeit. Schnell. Meist kombiniert mit. Deck erstellen. Statistiken. Hexe Skelett.

Clash Royale Hexen Deck

Decks/Hexe. Kategorienseite. Alle Einträge (10). #; A; B. Alle Clash Royale Karteninformationen, Kartenstatistiken, Kartenkonter, Synergien, die besten Decks und vieles mehr. Zusammen mit den Magier kann man gure Pushs oder auch Konter verursachen desweiteren wird gerne mein Magier mit Rakete oder Feuerball.

Clash Royale Hexen Deck Video

Hexe vs. Nachthexe

Clash Royale Hexen Deck 3 Antworten

Das sah mein Sohn völlig anders und stellte ein Deck zusammen, mit zwei Starken, und ansonsten für mich eher schwachen Spielern und zog damit in den Kampf. Ist die Hexe stärker als die Nachthexe bei clash Royale? Rennbahn Leipzig Seitz. Vom Vergleich her ist die Hexe stärker, da sie Luft- Beste Spielothek in Repau finden Flächenschaden macht. Direkt zu Anfang alles ins Rennen zu schicken macht keinen Sinn, weil einem dann schnell die Puste ausgeht. Dann seid ihr bestimmt schon in Arena zehn und sucht nach den besten Kartendecks überhaupt, um auf den höheren Leveln Gegner zu besiegen. Neben all den Kartendecks bieten Poppen.Comde euch viele weitere Artikel zum Spiel. Clash Royale Hexen Deck

Snowball knocks their knight or Mini Pekka away, letting the Rider snare it in its place. Against swarms, Snowball can either completely take them out or render them vulnerable enough for the rider to finish them off.

Bait has been in the meta for over 2 years but has taken multiple forms. This is the most evolved form. It features the Prince and Rascal as main defensive units and another method for baiting small spells.

Although this deck struggles if your opponent is able to build up a large push, it is able to apply lots of pressure to prevent this.

One of the biggest things about playing this deck is not overcommitting. It will leave you very vulnerable, and falling behind on elixir is usually fatal due to the lack of counters against popular win conditions.

Closing out games can be difficult with this deck. Rocket serves as your finisher method for taking care of large groups of troops but must be used with precision.

The Log can be replaced by another small spell but is preferred. Princess is necessary for all bait decks. Lava Hound can be played in many different ways.

They focus on either capitalizing on the Lava Pups spawned or creating powerful air pushes. Many feature a swarm card in the form of Guards, Barbarians, or Goblin Gang.

Each deck plays differently, but all are based on defending very carefully due to your limited defensive options, then capitalizing with a large Lava Hound push.

These decks do have some bad matchups and are meta-dependent, but can really rise to prominence in certain metas. Lava Hound Bait is a good budget option.

Using Golem and Miner as Win Conditions. The very first thing you want to do when making a deck is to decide how you are going to win the game within 5 minutes.

In general, I like to separate the win conditions of the game into two categories: Primary and secondary win conditions. The secondary win condition is especially important if the opponent has a hard counter to your primary win condition.

While spells can be win conditions , I will not include them in this section to reduce confusion. Having 2 secondary conditions which is usually some sort of cycle chip deck.

While you can definitely have 2 primary win conditions, it usually makes your deck too expensive or leaves you lacking in defense. You can also have 1 secondary win condition but you will lack offensive pressure and damage.

Here are all the cards I consider to be primary win conditions from lowest to highest elixir cost:. Elixir Golem — generally used with cards that are very dangerous only when not alone such as night witch or healer; when played by itself it gives the opponent the advantage so it should never be unsupported.

Battle Ram — Typically only used in bridge spam decks with cards such as royal ghost, bandit, or dark prince; wins through ground superiority and punishment of elixir deficits this applies to all bridge spam cards.

Hog Rider — mainly used as a solo win condition but can work well with mortar; needs to have ways to eliminate counters so it will typically be paired with earthquake or fireball.

Ram Rider — typically only used in bridge spam decks as well and has the same synergies as the battle ram, but can be used similarly to the Hog Rider; also has decent defensive capabilities.

Graveyard — only used in decks with 1 or more high HP units such as the Giant or the Knight in order to tank tower damage while Skeletons build up.

Giant — struggles to get to the tower on its own but is powerful with glass cannon cards for support such as the Musketeer.

Royal Hogs — usually only played with cards that can bait Fireball or push more than one lane at the same time such as the Hunter, the Zappies, or the Three Musketeers.

Goblin Giant — Has the exact same role as the Giant but can better protect itself! Royal Giant — Struggles to get through buildings so a building destruction spell such as Lighting or Earthquake are necessary!

X-bow — Can be played defensively and offensively; all enemy ground troops must be killed before it can attack the opposing tower; also easily killed on its own, so cards which can protect it and preserve its HP like the Knight and the Ice Golem work well with it!

Lava Hound — Can do a lot of damage on its own if left without a response; mainly relies on air superiority having more air troops than they have counters to air troops to reach the tower; support the Lavahound using cards like the Baby Dragon or the Mega Minion or tank damage for the Lavapups to do damage using cards like the Miner.

Golem — plays very similarly to the Giant, but Golem pushes have greater damage potential with the tradeoff of being left without much elixir to defend if a Golem is played Three Musketeers — generally played with a hybrid of heavy spell bait and bridge spam with troops to tank damage for the Musketeers while their high dps shreds the opponents defense; the Elixir Collector and the Minion Horde are ideal spell bait for this card.

Here are all the cards I consider to be secondary win conditions from lowest to highest elixir cost:. Wallbreakers — A very high-pressure light spell bait card; works very well with either the Miner or the Goblin Barrel along with other cheap bait cards like the Bats.

Skeleton Barrel — A light spell bait card which also works well with the Miner, the Goblin Barrel, or other cheap bait cards to exhaust swarm counters.

Miner — Provides consistent chip damage as well as a way to tank damage for any unit; similar to mini tanks like the Ice Golem and the Knight but the ability to be placed anywhere makes it much more offensive; can be placed in nearly any deck with few exceptions; synergizes exceptionally well with the Poison.

Royal Ghost — Can only be countered effectively by ground tanks and some ground swarms; he works well as a bridge spam card.

Bandit — High-pressure bridge spam card which can only be countered effectively by ground tanks and swarms and occasionally air troops placed early enough.

Mortar — A source of chip damage which is played defensively as often as it is played offensively; synergizes with win conditions which whittle down the tower over the course of the game such as the Hog Rider and the Miner.

Play against many different decks and find out what card s your deck struggles with the most. You could do this by replacing one card with something that fills a similar role but also covers your weakness.

Sometimes you will have to adapt your playstyle if you struggle against a certain archetype or Deck. Keep play testing your deck to find the most suitable cards to use.

Spells are one of the most important parts of your deck. They define your attack and defense. One spell is a high-damage spell while the other is a low-damage spell.

This gives you a versatile spell arsenal. You have 1 high-damage spell that you reserve for certain situations and 2 versatile spells to use on the fly.

For example, if you are using a Golem deck, use a Lightning spell to be able to take out an Inferno Tower. What is synergy? Synergy is when the combined effects of cards are greater than the sum of their separate effects.

Too much synergy can make your deck too offensive or too defensive. Most decks are built around 2 or 3 cards which synergize very well on offense.

The other cards are made to support that synergy. Now, look at your deck. Does it have a combo that synergizes well? If not swap out cards to make a good synergy.

Decide if you want to use synergizing spells or synergizing troops, or both. The synergy of spells will help with fast decks and synergy of troops are more for counter pushing or building up a strong push.

If you notice any weaknesses, go through the process of eliminating that weakness by having other cards to support. What is role fulfillment?

Role fulfillment is the purpose that a card is in a Clash Royale deck. A card can serve one purpose or more! Sometimes decks will you many of the same types of cards.

This allowed for huge value on defense by clumping all units together and taking them all out at once with the splash units. Most Decks, however, will run cards that supplement each other but also have different use cases.

When assessing your deck, notice the roles that your cards have. Are you missing a role or do you have too many of one role?

Use this knowledge to your advantage and see if different cards may work better. People may classify decks as either Ladder or Challenge.

What is it really that separates Ladder from Challenges? The main difference is that Challenges are capped at level 9. This permits you to play most decks depending on your collection and also promotes more meta decks to be played.

There will be much less off-meta decks, especially after a few wins. Check the decks on this page and ones on the leaderboards as suggestions, and know that your opponents will be frequently playing other top decks.

Also, some decks do better in challenges due to their ability to do well against in most matchups and have a high skill cap.

This enables you to hit higher win levels. What is the meta? The meta is the strategy that Clash Royale players have found to be the most effective throughout the balance changes.

Some previous metas are Giant Poison , P. A deck consists of a formation of 8 cards among which you must balance the use of:.

Clash Royale decks tend to be categorized regarding their trophies. But when we think about what makes a deck good, we must analyze several points that affect the way we build our deck.

An important feature of Clash Royale is that most troops that only attack ground units, or that have very little life, have an incredible attack.

However, having troops that prevent a skeleton dragon from passing over your wave is essential. This is linked to the next point.

In a game there tend to be deadlocks or waiting points that stem from a lack of elixirs to continue using cards. There are two reasons for this:.

But if the opponent has enough elixir to send you a Hog Rider you will lose any advantage you had if you had any. As a general rule, an average elixir cost of more than 4 means a lot of downtimes.

So if you see a player with a 4. It can be used both defensively and offensively. The deck used by the Clash Royale champion was the following:. It is a mainly offensive deck with a good level of synergy.

Just as it happens when you look for the best Hearthstone decks for , paid Clash Royale Decks Builders tend to appear in your feed.

These builders allow you to create highly competitive and worthwhile decks. What the deck builder will do is create a deck with all the cards we have in the best possible way.

Therefore, if we want to pay for having one of the best decks in Clash Royale we could say that it is worth it. On the other hand, there is a fairly acceptable amount of free builders which take as their base the best performers in the Ladder.

So, paying for a Deck Builder is not really the smartest choice. A good deck is a mainstay for all players.

That way we can know what kind of deck they will be using, and what are the probabilities of winning in a mobile esport bet.

And if we are looking to create one of the best Clash Royale decks of , we can take the advice on how to build a deck and the structure it should have.

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The meta can sometimes vary between different trophy ranges. Check the decks on this page and ones on the leaderboards as suggestions, and know that your opponents will be frequently playing other top decks. This is linked to the next point. A Bridge Spam Deck. If you are in the trophy range ofuse a deck that can counter Elite Barbs since they are seen everywhere. If not swap out cards to make a good synergy. They define your attack and defense. Lava Hound Bait is All Slots Casino Mobile good budget option. Most Decks, however, will run cards that supplement each other but also have different Lottoladen In Der NГ¤he cases. Darüber hinaus ist es aber natürlich immer abhängig Edinburgh FuГџball deinem Deck ob du überhaupt eine Hexe spielen solltest. Ihr habt keine defensiven Gebäude im Deck, könnt dafür aber mit den beiden Zaubern ordentlich Schaden rauskloppen und den Gegner gleichzeitig mit dem Prinzen, dem Riesen und dem Tunnelgräber unter Druck setzen. Um also deine Frage zu Spiele Sea Beauty - Video Slots Online, wenn du jenseits von Black Desert Best In Slot 8 Frientscout und die Meta sich wieder geändert hat durch neue Balance-Changes, würde ich die Hexe nicht spielen. Genauso würde ich Rubbellose Online Erfahrung nicht empfehlen die Nachthexe gegen die Hexe auszutauschen, da diese beiden Karten zwei komplett unterschiedliche Bedürfnisse bedienen. Mehr dazu. Gerne könnt ihr Karten austauschen und Tipps in den Kommentaren dalassen, wie ihr eure Decks aufmotzt. Hier könnt ihr nicht nur schauen, welche Esl One Hamburg aktuell gerade beliebt sind, sondern auch eure eigenen Kreationen zusammenstellen. Was für ein Deck spielst du denn, welche Karten hast du und welches Deck möchtest du gerne spielen? Ich berichtete frustriert, dass ich nur noch verlieren würde, dabei hätte ich mir doch ein super Deck zusammengestellt! Seine Taktik: abwarten, reagieren und geschickt taktieren. Um also deine Frage zu beantworten, wenn du jenseits von Arena 8 bist und die Meta sich wieder geändert hat durch neue Balance-Changes, würde ich die Hexe nicht spielen. Eigentlich wie ich finde ist die Hexe besser, weil diese Flächenschaden macht und die Nachthexe nicht! Du brauchst ja viel zu lange, bis das Elexier geladen ist! Dann können Beste Spielothek in HГ¶velriege finden euch die Seite Deck Shop wärmstens empfehlen. Hier findet ihr auch nützliche Tipps und Tricks, wie ihr Truppen am besten platziert und ein super Einsteiger-Deck für die ersten drei Arenen. Eigene Decks erstellen Hilfestellung ist zwar ganz nett, aber ihr verlasst euch lieber auf euer Bauchgefühl und die eigene Erfahrung, was das Erstellen von Kartendecks in Clash Bester SchreckschuГџrevolver 2020 angeht? I hope you all are safe in these times and Beste Spielothek in Olzreute finden well. Most Decks, however, will run cards that supplement each other but also have different use cases. When assessing your deck, notice the roles that your cards have. A deck consists of a formation of 8 cards among which you must balance the use of:. Unikrn Bonus Review. It will leave you very vulnerable, and falling behind on elixir is usually fatal due to the lack of counters against popular win conditions. The reason why changing decks can cause you to lose trophies is that you Beste Spielothek in FГјrsetzing finden still need the practice to master it. Sign Beste Spielothek in Bartelshagen finden. Imprint Privacy Policy Authors.

Lava Hound — Can do a lot of damage on its own if left without a response; mainly relies on air superiority having more air troops than they have counters to air troops to reach the tower; support the Lavahound using cards like the Baby Dragon or the Mega Minion or tank damage for the Lavapups to do damage using cards like the Miner.

Golem — plays very similarly to the Giant, but Golem pushes have greater damage potential with the tradeoff of being left without much elixir to defend if a Golem is played Three Musketeers — generally played with a hybrid of heavy spell bait and bridge spam with troops to tank damage for the Musketeers while their high dps shreds the opponents defense; the Elixir Collector and the Minion Horde are ideal spell bait for this card.

Here are all the cards I consider to be secondary win conditions from lowest to highest elixir cost:. Wallbreakers — A very high-pressure light spell bait card; works very well with either the Miner or the Goblin Barrel along with other cheap bait cards like the Bats.

Skeleton Barrel — A light spell bait card which also works well with the Miner, the Goblin Barrel, or other cheap bait cards to exhaust swarm counters.

Miner — Provides consistent chip damage as well as a way to tank damage for any unit; similar to mini tanks like the Ice Golem and the Knight but the ability to be placed anywhere makes it much more offensive; can be placed in nearly any deck with few exceptions; synergizes exceptionally well with the Poison.

Royal Ghost — Can only be countered effectively by ground tanks and some ground swarms; he works well as a bridge spam card.

Bandit — High-pressure bridge spam card which can only be countered effectively by ground tanks and swarms and occasionally air troops placed early enough.

Mortar — A source of chip damage which is played defensively as often as it is played offensively; synergizes with win conditions which whittle down the tower over the course of the game such as the Hog Rider and the Miner.

Play against many different decks and find out what card s your deck struggles with the most. You could do this by replacing one card with something that fills a similar role but also covers your weakness.

Sometimes you will have to adapt your playstyle if you struggle against a certain archetype or Deck. Keep play testing your deck to find the most suitable cards to use.

Spells are one of the most important parts of your deck. They define your attack and defense. One spell is a high-damage spell while the other is a low-damage spell.

This gives you a versatile spell arsenal. You have 1 high-damage spell that you reserve for certain situations and 2 versatile spells to use on the fly.

For example, if you are using a Golem deck, use a Lightning spell to be able to take out an Inferno Tower. What is synergy?

Synergy is when the combined effects of cards are greater than the sum of their separate effects. Too much synergy can make your deck too offensive or too defensive.

Most decks are built around 2 or 3 cards which synergize very well on offense. The other cards are made to support that synergy.

Now, look at your deck. Does it have a combo that synergizes well? If not swap out cards to make a good synergy.

Decide if you want to use synergizing spells or synergizing troops, or both. The synergy of spells will help with fast decks and synergy of troops are more for counter pushing or building up a strong push.

If you notice any weaknesses, go through the process of eliminating that weakness by having other cards to support. What is role fulfillment?

Role fulfillment is the purpose that a card is in a Clash Royale deck. A card can serve one purpose or more!

Sometimes decks will you many of the same types of cards. This allowed for huge value on defense by clumping all units together and taking them all out at once with the splash units.

Most Decks, however, will run cards that supplement each other but also have different use cases. When assessing your deck, notice the roles that your cards have.

Are you missing a role or do you have too many of one role? Use this knowledge to your advantage and see if different cards may work better.

People may classify decks as either Ladder or Challenge. What is it really that separates Ladder from Challenges? The main difference is that Challenges are capped at level 9.

This permits you to play most decks depending on your collection and also promotes more meta decks to be played.

There will be much less off-meta decks, especially after a few wins. Check the decks on this page and ones on the leaderboards as suggestions, and know that your opponents will be frequently playing other top decks.

Also, some decks do better in challenges due to their ability to do well against in most matchups and have a high skill cap.

This enables you to hit higher win levels. What is the meta? The meta is the strategy that Clash Royale players have found to be the most effective throughout the balance changes.

Some previous metas are Giant Poison , P. A Double Prince and Hog Trifecta. The meta can sometimes vary between different trophy ranges. For example, in the trophy range of , elite barbs are used in almost every single match, while in the top , Elite Barbs are never used.

If you are in the trophy range of , use a deck that can counter Elite Barbs since they are seen everywhere. You may also choose to use the meta.

Usually, every card is there for a purpose, and swapping out a card might ruin a hard-to-spot synergy or even the gameplan as a whole.

The last thing I want to mention is to have faith in your deck. When you are using it, believe in yourself and have confidence.

Playing the same deck for a lengthy period lets you play it much better. While your playstyle improves, you will fix the weaknesses and mistakes that you normally make.

Through much practice, you finally play the deck better than anyone else would. The reason why changing decks can cause you to lose trophies is that you will still need the practice to master it.

You will need to face many situations to figure out how to play in those situations. Every card has many different uses beyond what you think you know.

Using the same deck many, many times, allows you to discover secret tactics. When Three Musketeers first came out, nobody knew to split them.

When people learned that and when cheaper mini tanks and cycle cards came out, it was finally worth playing Three Musketeers. Of course, there are still disadvantages or specializing in one deck.

Once that deck gets pushes out of the meta and starts to have little success, you will need to find a new deck when you have not practiced in any other archetypes.

Hopefully, you have chosen the best Clash Royale decks for your play style after reading this page! World This website is not affiliated with Supercell the game creator in any way.

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Best Clash Royale Decks with Replacements. Table of Contents show. A Bridge Spam Deck. Meta RG Fisherman Deck. Best Arena 11 Decks: Electro Valley.

Best Arena 10 Decks: Hog Mountain. Excalibur Hey guys, I absolutely love playing CR! I've been playing since soft launch, and I've pretty much seen it all - from the time of Pekka Double Prince to the Freeze meta.

Please join the Discord server if you'd like to play with us! Other Clash Royale Guides. Hey Clashers!

However, having troops that prevent a skeleton dragon from passing over your wave is essential. This is linked to the next point. In a game there tend to be deadlocks or waiting points that stem from a lack of elixirs to continue using cards.

There are two reasons for this:. But if the opponent has enough elixir to send you a Hog Rider you will lose any advantage you had if you had any.

As a general rule, an average elixir cost of more than 4 means a lot of downtimes. So if you see a player with a 4. It can be used both defensively and offensively.

The deck used by the Clash Royale champion was the following:. It is a mainly offensive deck with a good level of synergy. Just as it happens when you look for the best Hearthstone decks for , paid Clash Royale Decks Builders tend to appear in your feed.

These builders allow you to create highly competitive and worthwhile decks. What the deck builder will do is create a deck with all the cards we have in the best possible way.

Therefore, if we want to pay for having one of the best decks in Clash Royale we could say that it is worth it. On the other hand, there is a fairly acceptable amount of free builders which take as their base the best performers in the Ladder.

So, paying for a Deck Builder is not really the smartest choice. A good deck is a mainstay for all players. That way we can know what kind of deck they will be using, and what are the probabilities of winning in a mobile esport bet.

And if we are looking to create one of the best Clash Royale decks of , we can take the advice on how to build a deck and the structure it should have.

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Deck 1: PEKKA Bridge Spam. Karten: Pekka, Banditin, Elektromagier, Knall, Rammbock, Gift, Geist, Lakaien. Es gibt aber wenige starke Hexen-Decks, da sie nicht viele spielen. Was nach dem letzten Update sehr oft gespielt wurde und auch stark war, war ein Nachthexe-. Best Clash Royale Strategies, Best Clash Royale Decks, Clash Royale Cheats Imagen relacionada Kinder Party, Hexen, Diy Anleitungen, Spiele, Kampf Der. Es gibt aber wenige starke Hexen-Decks, da sie nicht viele spielen. Was nach dem letzten Update sehr oft gespielt wurde und auch stark war, war ein Nachthexe-. Unser Clash Royale Deck Guide enthält die coolsten Decks für die Arenen Die Strategie: Die Hexe und den Riesen setzt ihr wie immer am.

Clash Royale Hexen Deck Video

Hexe vs. Nachthexe Das bedeutet aber Gratis Spiele Spielen Ohne Anmeldung Und Download, dass ihr nicht schon zu Beginn Fehler machen könnt, die euch die Chancen auf den Sieg verbauen. In der aktuellen Meta ist die Hexe erstaunlich stark aber Schnell An Bargeld Kommen keine Karte, die die Pros spielen, weil du Rabbit Auf Deutsch Babydragon für ein Elixier weniger ein besseres Paket bekommst und die Nachthexe die auch nur 4 kostet Fledermäuse spawnt und am Boden auch gut Schaden verteilt. Mit Fernkämpfern dahinter, RuГџische Vpn sich das Schadenspotenzial enorm. Wenn ihr es in die höheren Arenen geschafft habt, habt ihr sicher inzwischen auch die eine oder andere legendäre Karte im Deck. Täglich testen wir Hardware und Software und prüfen, ob das Produkt hält, was es verspricht. Werdet Teil unserer Community und bleibt immer auf dem Laufenden. Sie unterscheiden sich beispielsweise darin, ob sie in der Luft oder am Boden kämpfen, ob sie besonders robust sind und viele Schläge einstecken können oder eher sehr schnell Poker Kleine StraГџe Schaden beim Gegner anrichten können. Clash Royale Hexen Deck