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[Global] Best In Slot Weapon Guide For All Classes \u0026 Item Rarity! Min/Max Now! - Black Desert Mobile Black Desert Best In Slot Und im späteren Bereich probiere Finanzguru App Erfahrungen die Klasse bei Gahaz Banditin aus wie gut ich bei der zurecht komme. Pokerhand Reihenfolge das beim Beste Spielothek in Rottstatt finden bleiben nicht mehr viele Stats übrig, da Grunil seine Macht fast vollständig aus den Kristallen zieht. Das von mir zuvor erwähnte Trial Charakter Feature. Benachrichtige mich bei. Wer allerdings zeitlich limitiert ist, sollte sich eher auf die Story und die Verbesserung des eigenes Charakters konzentrieren. Für beide Aktivitäten benötigt Ihr Wimbledon 2020 Sky Items, die Ihr jedoch recht häufig findet. Supi, vielen Dank. OktoberSchwarzstein Waffe bei Täuscheulen. Netzwerk Gameplorer.

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Black Desert Online - LVL 63 Ninja, My Gear, Addons, Skills, How I Make Money, Future Plans Ich hebe zum Beispiel auch gleich Zeugs für Twinks auf. Call of Duty: Warzone. Dabei kann man leicht den Überblick darüber verlieren, welche Klassen welchem Spiel-Stil Fritz!Box 3270. OktoberBaris-Langschwert bei Täuscheulen. Nicht jede Klasse ist für jeden Spielertyp geeignet. Antworten Antwort abbrechen! Fragt man 10 Beste Spielothek in Unterisling finden kriegt man 12 Meinungen. Für diesen Artikel sind keine Kommentare mehr möglich. Nur ist die Wahrscheinlichkeit halt höher, dass man den kürzeren zieht, wenn man Anfänger ist. Wer dann noch den Überblick über das Schlachtfeld behalten möchte, sollte genau wissen, was wichtig ist und was nicht. Verwandte Spiele. Rognafam Und nächsten Monat wird sich noch herausstellen ob New Worlds etwas für mich ist. Beste Spielothek in Presinge finden — Perfekt für Einsteiger? Für Sub-Hand lies einen Guide über deine Klasse bzw. Von Rocaba Evasion rate ich ab, da es eher für PvP gedacht ist und es nicht jede Klasse ausnutzen kann. Neben dem Boomerang nutzt sie deshalb auch eine Flöte und Trommeln als Waffen. Black Desert Mobile ist groß und komplex. Bosse antreten dürft, sowie die vorzeitlichen Ruinen, eine Raid-Instanz für bis zu 5 Spieler. So bis +10 soll ja relativ safe sein, bevor die rüstungen dahin failen mit dem Upgrades.^^ Achso, ansonsten der nutzen wäre eher pve, jedoch. Lasst mich wissen, was Ihr wo bekommen habt, damit wir die Liste zu aktuell wie möglich halten können. Waffen. Waffe, Werte, Dropt bei. Miliz-Axt. AK: ; 1 Slot. Waffen können bis +7, Rüstungen bis +5 sicher Verzaubert werden. Jede weitere Verzauberung kann funktionieren oder Fehlschlagen. This should be your main mana sustain when leveling to Some parts of this guide, such as succession skill descriptions are skill under development and will be coming at a later date, you can easily find this information in-game. The skill has a long cast time and a cool-down of 90 seconds but has high damage and bonus damage which scales with your maximum mana. It has less evasion than the parrying Casumoo but has more AP and crystal slots. Magic Lighthouse Skill Bar. Turn your camera to change the direction of the skill whilst it is being cast. It has a floating and down smash as well as an air smash. Using either of these skills from your hotbar will switch you from awakening to pre-awakening instantly. This Beste Spielothek in Klumpenhof finden is used to extend your Nimbus Stride for more mobility.

I recommend leveling up this skill when you have the spare points. Nirvana Step Passive. This skill is your passive and can be leveled up to increase your movement speed.

Awakening: Crimson Glaives of Antiquity [C]. This skill is awakening buff. Soul Raid [E]. This skill is your mid range grab skill.

The grab can also be used while in pre-awakening to switch to your awakening weapon and use the skill instantly. This skill is your roll.

You can roll to the sides or backwards. You can also double tap [W] to roll forwards, or double tap in any other direction. This skill is your backwards dash.

The skill has no collision and is also an iframe. It will also give an evasion buff when used. When used you will dash forwards and into the air.

It can be used to gap close very quickly and has high mobility. You also have super armor while using the skill and a movement speed buff when using the skill.

This extra skill has invincible when being used and will also give an evasion buff. This skill is an excellent gap closer with high range.

The skill will make you charge twoards the enemy and will inflict stiffness on good hits. You also have forward guard at the start of the skill and whilst moving.

Whilst using the skill, you can activate a kick at the end by pressing [F], or a dash slash by pressing [LMB]. Using this skill from your hotbar will switch you from awakening to pre-awakening instantly.

This skill is a gap closer with forward guard. You can also use the skill by pressing LMB while sprinting. This skill is your mobility skill while in awakening.

It can be used with Crescent Pendulum to instantly switch to your awakening weapon and charge forwards. This skill will make you quickly evade left or right.

You are invincible if you use the skill while it is off cooldown, and will gain super armor if you use it during its cooldown.

There is also no collision when moving. The skill can be used in pre-awakening to switch to your awakening weapon. Moon Slash will spin up to 10 enemies so their back is facing you not in PvP.

This skill must go on your quickslot hotbar and will inflict stiffness on up to 10 targets. This skill is an extension of other skill and will stun enemies on a good hit.

Ethereal Dance [F] during Nimbus Stride. This skill can be used during Nimbus Stride to drop down to the ground quickly and deal a powerful attack.

The skill has super armor when used and will stun up to 10 targets at max rank. This skill can be used during Nimbus Stride to come hurtling down towards the ground and attack enemies.

This skill can be used during Nimbus Stride. It will send your main weapon down on towards the enemy and if it successfully hits, you will charge towards them.

If unsuccessful, you will land on the ground. The skill has super armor when used and will inflcit bound as well as knocking back up to 7 targets at max rank.

It inflicts floating on good hits and has super armor when being used. In addition, a DP for 10 sec debuff will be applied on the enemy if successful.

This skill is useful for starting a combo and catching players off guard. It is a protected skil with CC. It has forward guard when being used on 1 hit and will will inflict bound on good hits and down smash on good extra hit.

This has super armor and will pull the target towards you. Coax [F] during Cymbidium. This skill can be used during Cymbidium to add extra damage.

It has a floating and down smash as well as an air smash. You also have forward guard while using the skill. This skill can be used during Cymbidium to deal extra damage.

You have forward guard while using the skill. This skill is a high damage dealing skill which will knockdown targets. It is completely unprotected though and very risky in PVP.

This skill will knockdown targets and has a chance of down smash. The skill has forward guard when you use the skill and then super armor during the attack animation.

Flailing Blades [RMB]. The skill will pull you towards your opponent and deal damage. It has a chance of stunning the target when used. This skill will inflict stifness on good hits and also give an AP buff.

It is completely unprotected and is risky to use unless to follow up on other CC. The skill inflicts pain damage as well as a movement speed debuff and knockdown on good hits.

The skill will also give you HP recovery. This skill is best used in the middle of a combo for additional CC since it does not have any protection.

The Black Spirit Rage of the skill can be used in large scale PVP but is not particulary useful in a 1v1 or small scale situation.

This skill can be used straight from your Crescent Pendulum by pressing W and F. The skill recovers HP, WP and inflicts bleeding damage.

It also has a floating and air smash on good hits. This skill is deals high damage and has bound and down smash on good hits.

Flow: Dancing with Death. This skill can be used during Furor to deal extra damage and knockdown targets. The skill recovers your HP and WP and has super armor when being used.

The skill deals high damage and has super armor when being used. Flow: Vice can be used during Tailspin or can be added to your quickslot hotbar to cast instantly.

If used with quickslot, it can be cast while using your main weapon to switch to awakening. The skill has a down smash and super armor when being used.

Bridled Despair Quickslot. The skill must be placed on your quickslot hotbar to be used. You can also use this skill to switch from pre-awakening to your awakening weapon.

The skill will pull the target towards you and knock them back as well as inflicting bound on them.

After using Phantom Dance, get behind the target do deal the final blow. This combo is used to extend your Nimbus Stride for more mobility.

It will use the whole flight of Nimbus Stride again instead of activating the flow straight after.

Press C then A or D whilst in the air. It really comes down to personal preference. Phoenix Chase has a stun, while Eyes of Blood has a bound and lower cooldown.

Using either of these skills from your hotbar will switch you from awakening to pre-awakening instantly. I would recommend White Heron. It is considered the better Rabam skill of the two, because it has better protection on the skill as well as a DP debuff on enemies hit.

Using White Heron from your hotbar will switch you from awakening to pre-awakening instantly as well. Below are some examples of viable skill add-ons you can take.

I recommend experimenting with your add-ons and figuring out what is best for you, because it really depends on your personal preference and how you play your class.

Inflicts 45 Pain Damage per 3 sec. Inflicts 42 Bleeding Damage per 3 sec. The best weapons in the game are currently dropped from World Bosses.

For more information on this click here to view our World Bosses guide. Ideally you will want to buy or make it ultimate yellow to close the AP difference as well.

Make sure you also make use of the gem slots to get your Attack Speed and Critical Hit up to 5. You will want to upgrade it to PRI or higher as soon as possible.

I would recommend getting it to TRI at most and then you really want to switch to Kzarka. Kzarka Crescent Pendulum Kzarka is the main weapon you will be using.

Blackstar Crescent Pendulum. Blackstar is considered the current best in slot mainhand weapon with higher base AP than Kzarka.

The weapon is also harder to enhance so most players only switch to Blackstar once they already have TET Kzaraka and very high AP with no easier upgrades.

The weapon cannot be enhanced with Caphras stones though. The only downside to this offhand is that it only has 1 crystal slot and is not considered best in slot.

You should aim to have TRI gear before switching to this offhand. Crimson Glaives of the Sage This is a blue grade weapon which is given to you when you complete the awakening quests.

The only ways to obtain this weapon is through the quest or night vendor. This makes is hard to obtain and it can be more expensive to repair. They have slightly less AP but are much cheaper to repair and much less hassle.

You can also double-tap W to use this skill. It has shorter cast time with no cool-down but smaller range. This skill uses stamina instead of mana.

This skill does not have a key-bind and will need to be placed on your hot-bar to use. The cool-down is 3 minutes and 30 seconds but once activated you will be able to insta-cast all your skills for 15 seconds.

Magic Lighthouse Skill Bar. This skill will taunt and tank all nearby enemies for 20 seconds as well as giving them a Magic DP debuff.

It does not have a key-bind so you will need to place the skill on your hot-bar. Spellbound Heart Skill Bar. You should use this skill when grinding to help regenerate your mana.

Mind Training Passive. This skill is your passive and will increase your casting speed. Max this skill as far as you can once you have all your main build.

This skill is taken automatically when you complete your awakening and is used to switch between your main weapon and your awakening weapon.

Flame Knot [Q]. This skill is taken automatically when you complete your awakening and is your awakening buff. You also have super armor whilst casting this buff and the Accuracy and damage buff can effect up to 10 allies as well as yourself.

This skill is your awakening auto attack. You can also cast this skill whilst moving forwards, left or right but it will consume stamina.

Summon: Keeper Arne [F]. This skill is used to summon Keeper Arne. Keeper Arne will attack targets with ranged abilities and you can also use her with some skills to deal extra damage with special attacks.

You can use [RMB] while summoning her to use a special skill as well which will inflict stiffness on a good attack.

You have super armor whilst casting this skill as well. She can last hit mobs that you may have missed as well. Summon: Keeper Marg [F].

This skill is used to summon Keeper Marg. Keeper Marg will attack targets with melee abilities and you can also use her with some skills to deal extra damage with special attacks.

Marg will stay closer to you and have to go to enemies to attack them in melee. He is useful in PVP because he can block incoming hits from auto targetting skills.

This skill will CC all targets in a large area directly in-front of you. The skill also has super armor and down attack with freezing on good hits.

Ritardando can be used on a target to inflict debuffs on them and trap one enemy in a large ball of water.

You should use this before engaging and refresh it when you can during a fight. Magic Arrow [RMB]. This skill can be cast while moving.

Moving while casting this skill will drain your stamina. Multiple Magic Arrows does not have a key-bind and will need to be placed on your hotbar.

This skill will knock down up to 7 targets at max rank and will also place a burning debuff on the targets which will deal damage over time.

This skill is great for leveling but drops off once you get level 40 or higher. This skill will hit 3 targets at the first rank but can be quite annoying because it will target the closest objects including some scenery.

Lightning Skill Bar. This is probably one of the easier combos to use with high damage and a decent cool-down. Be careful while using this skill because it is your Black Spirit Rage skill.

To unlock this skill you will complete a Black Spirit quest. The skill has a long cast time and a cool-down of 90 seconds but has high damage and bonus damage which scales with your maximum mana.

The skill has super armor on the attack and frontal guard whilst using the skill. It will also knock down targets and inflict stiffness and a burn damage debuff with no limit on the amount of targets.

This skill has damage with bonus damage scaling with your maximum mana. Damage is applied while you are casting and at the higher ranks you will be able to cast for longer.

The skill has super armor and also bound PVE only and stiffness PVP only on good hits with no limit on the amount of targets. There is also a chance of down attack on this skill.

This skill extends from the Freezing skill so you will need the first rank of Freezing. This skill will drain your mana as you cast and will end when you move or run out of mana.

It has forward guard when using the skill as well. You can change the direction of this skill after casting it by enabling mouse movements in your settings.

I would only recommend taking this skill when you have already completed your core build. It creates a large area of water around you which will attack enemies.

You cannot cancel this skill once you have cast it and it does have a long duration so you should be careful to not waste the skill.

You can turn your camera though to change your direction and deal damage in front of you. This skill has super armor when using the skill and inflicts stiffness on good hits PVE only.

This skill will make you charge forwards and cast a fire explosion in front of you. The skill inflicts stiffness and stun on good hits. You can also automatically use Flow: Fire Fist Marg with this skill at level 58 or higher to deal extra damage.

Turn your camera to change the direction of the skill whilst it is being cast. You will cast a fireball in front of you which has a long casting animation.

The skill gives you super armor when using it and will inflict bound on good hits. This skill will deal damage in a circle around you to deal high AoE damage.

The skill also has a chance of inflicting bound on good hits. You can also automatically use Flow: Fire Breath Marg with this skill at level 60 or higher to deal extra damage.

This skill is the only awakening skill that you can use whilst its on cooldown 5 sec cooldown. It does have a chance of knockdown but only when its not on cooldown.

Lava Field [E]. This skill can be cast on an area in front of you to place fire on the floor for 7. Anyone stood on the fire will take burn damage every 3 seconds for 36 seconds.

This skill is great in node wars and siege and can also be cast through a barricade or wall. This skill will drain HP from your target and regen your mana.

This should be your main mana sustain when leveling to Healing Aura [E]. It is also cast-able on allies if you target them, but is a single target spell so you must choose either yourself or an ally.

This skill has a cool-down of 10 seconds at maximum rank and does not cost mana to cast. You can also use this skill from your hotbar whilst in awakening without switching back to your staff.

This skill will greatly heal nearby allies 3 times when you cast it and has a cool-down of 30 seconds at maximum rank.

Resurrection Skill Bar. This skill will resurrect a dead ally and you cast it by pressing CTRL then placing your mouse over the dead body and using Resurrection from your skill bar.

The first rank of this skill is taken automatically. Magical Shield [Q]. It will also give you an all resistances buff for 30 seconds.

The cool-down of this skill is 1 minute so you should use it carefully before or during an engage. It will also increase resistances to all debuffs and CC excluding grabs.

This is a very important skill in PVP and although the skill does not last long, it can completely change the outcome of a fight if timed well.

The skill has super armor on it and a long cool-down of 3 minutes so make sure you do not waste this skill! Speed Spell Skill Bar.

This skill does not have a keybind so you will need to place it on your hotbar. This is a great support skill that will increase the attack speed, casting speed and movement speed of all nearby allies for 30 seconds.

It can be used in a node war to speed up allies who are chopping down a fort as well. These are not all of the combos.

There are many others but these are the ones that have been posted before. This is why we will only be posting combos that have already been shared elsewhere.

Required skills: Healing Aura. Skill Bar You can use this skill from your hotbar whilst in awakening without switching back to your staff.

Required skills: Teleport. Using this combo whilst in awakening will switch to staff after the teleport.

Below are the recommended Absolute Skills you should take:. Most players will agree that it is the better choice. Both of the Rabam skills have different advantages and I would personally try out both and see which fits your playstyle better.

Both skills have super armor and it is completely down to preference which one you choose to take. Usually Swift Earthquake is preferred because it takes far less skill points since the required skills are already part of your core build.

Below are some examples of viable skill add-ons you can take. I recommend experimenting with your add-ons and figuring out what is best for you, because it really depends on your personal preference and how you play your class.

The best weapons in the game are currently dropped from World Bosses. For more information on this click here to view our World Bosses guide.

Ideally you will want to buy or make it ultimate yellow to close the AP difference as well. Make sure you also make use of the gem slots to get your Casting Speed and Critical Hit up to 5.

Another alternative is the Styd Staff for leveling if you are having trouble obtaining a Rosar Staff. This weapon can be bought from a Blacksmith and will give you 18 — 22 AP as well as a lot of accuracy.

Liverto Staff Liverto is the third strongest mainhand and much easier to obtain and enhance than Kzarka. You will want to upgrade it to PRI or higher as soon as possible.

I would recommend getting it to TRI at most and then you really want to switch to Kzarka. Kzarka Staff Kzarka is the main weapon you will be using.

Blackstar Staff. Blackstar is usually considered the current best in slot mainhand weapon with higher base AP than Kzarka. The weapon is also harder to enhance so most players only switch to Blackstar once they already have TET Kzaraka and very high AP with no easier upgrades.

The weapon cannot be enhanced with Caphras stones though. However, unlike other classes, Kzarka is considered the best offhand because of the high accuracy it provides.

Wizards preawakening really lacks accuracy so most players prefer to keep their kzarka instead of investing in a Blackstar. PEN Kzarka will eventually outscale Blackstar as well since you cannot put caphras levels into it.

Ideally you will want to buy or make it ultimate yellow as well. It has less evasion than the parrying dagger but has more AP and crystal slots.

You should aim to have TRI gear before switching to this offhand. More information about AP and DP brackers can be found here.

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